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Hand of fate logo













hand of fate logo

From Faun, a half-goat that acts as Moneypenny to Zanthia's James Bond, to Marko the doting and clumsy "love interest," each of the new characters has a distinct personality-even the titular hand that serves as Marko's valet.

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We may miss the characters from the original, but we're introduced to a whole new cast that proves to be just as fascinating. The change of hands for storywriting to Rick Gush in this game was a definite success. Almost nothing she encounters escapes a witty word, a poignant pun, or an astute assertion. The game world takes on a different appearance when explored through Zanthia's eyes. Even fewer feature a vivacious, rule-breaking, and funny character like Zanthia. Few adventure games from the early '90s feature a female protagonist. She played a minor role in the first title, but now it's finally her time to shine.Īnd she doesn't disappoint. The main link, aside from taking place in the general vicinity of Kyrandia, is the heroine: Zanthia. Gone are our old friends Brandon and Kallak they only receive a passing mention. It's because Hand of Fate is almost entirely independent of its predecessor. If this hand doesn't ring any bells to players of the first game, don't worry. If The Legend of Kyrandia broke down barriers with its selection of a jester as villain, Hand of Fate positively destroys any remaining preconceptions of what character roles should be. One of the principle characters, and the reason for the game's title, is an enormous, intelligent hand. Zanthia embarks upon her mission somewhat reluctantly, perhaps because it is daunting and dangerous, but more likely because the finger pointed at her belongs to a giant, disembodied hand. Only then will the Mystics be able to learn of a cure for Kyrandia's mysterious illness. It is decided that someone needs to do something, and a finger is pointed at Zanthia, youngest of the Mystics, who must travel to the island of Volcania, descend to the center of the world, and retrieve the fabled Anchor Stone. Much to the consternation of the Royal Mystics, Kyrandia is disappearing, and nobody seems to know why. This quickly becomes obvious as we are thrown into a brand new plot. Instead of another cringe-inducing sequel, we find a game bursting with as much originality as, well… the original. Thank goodness The Legend of Kyrandia: Hand of Fate doesn't fall into this trap. And don't get me started about Hamlet II: Ophelia's Revenge. But let's face it, The Land Before Time MCXIV just didn't have the same spark and flavor of the first installment.















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